Thursday, November 20, 2014

The Effect of Clash of Clans on the Economy

Sam Queen
Mr. Reuter
10/15/14
Economics B-2
The Effect of Clash of Clans on the Economy


In the past few months, a new MMO game has taken the Apple and Google Play app stores by storm. This new game has quickly become popular in PHS, and in a large variety of smartphone users, ages ranging from 12-24, with the game being the most popular with people in their 20’s. This game is known as Clash of Clans, or CoC. As this game shoots up the leaderboard for most popular app, its popularity increases which demands for this game to be analyzed. More specifically an analysis on the effect of Clash of Clans, and its sister game, Hay Day, and how these games and the creator Supercell are hurting or helping the economy.  


Both Clash of Clans and Hay Day are time based games designed to draw the player in initially by making them active in the initial building of their village or farm. Supercell (creator of CoC and Hay Day) has been hailed as finding the perfect formula for creating a popular game. First, they create a tutorial that is creative, attention grabbing, but short, and not to extensive. Then you a way in which hard core players are able to mingle and co-exist, then you keep making updates to the game to keep the veterans of the game happy while keeping the new players from quitting due to an overwhelming amount of information. Both CoC and Hay Day have done a great job with this, but there are some areas in which CoC out does its older sister game. Clash keeps people active by supplying them with incentive to keep logging in and check on their village by allowing different players at different levels to be able to retain and harvest the in game currency, which is elixir and gold.
But, as you continue to grow your village and progress through the game, the collectors and mines that provide you with exiler and gold are not able to keep up with the amounts required to upgrade your buildings and other structures. Eventually, you reach a point in the game where it is impossible to advance without paying money, which is where gems come into play. You can purchase gems to fill up your respective storages for the two main currencies, or you can build time shields to protect you villages from getting attacked, both with gems. The going rate right now is $5 for 500 gems, 1200 gems for $10, 2500 gems for $20, 6500 for $50, and 14000 gems for $100. So by increasing the gem to dollar ratio, Supercell is trying to entice their players by getting them to believe that by spending more money, they are increasing their marginal benefit by getting them to buy more gems than they initially wanted to buy, or by causing them to buy gems in the first place. Supercell has been quoted as saying “That 90% of CoC players do not spend one cent on the game.” Meaning that they receive all revenue from around 10% of their players, who tend to be the best worldwide.




Supercell has reported that they generate 982 million dollars annually in revenue, around 2.4 million dollars a day. That is around 400 million dollars profit before taxes.It is reported that Clash of Clans alone generates 4.6 million dollars a day in 2014. This is a staggering figure, as Supercell is feeding off of the small amount of big time players who are addicted, much like a casino receives most of its revenue from those who gamble too much. Now, how does this relate to the economy. While Supercell does not provide many people with jobs, as they only employee 110 people, with the amount of profit that they generate, most goes back to the people as Supercell pays more than they are required for taxes each year in Finland. Which is great, but does it really help. Since many of the users who play CoC are smaller children, they may not be able to grasp the idea that in app purchases cost real money, and they may end up spending a lot of real money without even realizing it. Obviously this is harmful in any economic situation, with the opportunity cost being anything that the money that was spent on gems being used on something else.


In conclusion, Supercell is one of those companies that seems to have found the perfect formula for producing quality games while still being able to turn a large profit. Personally, I think that if you want to spend gems and buy things inside the app, go ahead, I am not one to judge. As a current clasher, I see the value of doing something like that, but after doing research and seeing just how much Supercell makes off of people partaking in the purchasing of gems, I don’t won’t buy gems, because in my case personally, the marginal cost outweighs the marginal benefit by a landslide.


Works Cited



Spencer, Evan. "'Clash of Clans' Developer Supercell Reports $829 Million In Revenue And A Desire To Support The Finnish Community." Forbes. Forbes Magazine, 21 Feb. 2014. Web. 17 Nov. 2014.
Dredge, Stuart. "Clash of Clans and Candy Crush Saga Dominate Apps 'superstar Economy." Www.theguardian.com. The Guardian, June-July 2014. Web. 17 Nov. 2014.
Smith, Julie. "Millions of Children Play "Clash of Clans"" Kids and Teens Online. Kids and Teens, 9 Sept. 2014. Web. 17 Nov. 2014.
Brustein, Joshua. "Finland's New Tech Power: Game Maker Supercell."Bloomberg Business Week. Bloomberg, 05 June 2014. Web. 17 Nov. 2014.

Smith, Steven. "Gyrovague." Gyrovague. Gyrovague, Jan.-Feb. 2014. Web. 17 Nov. 2014.

9 comments:

  1. Sam,

    You did a good job summarizing how Supercell is able to generate so much money so quickly. I personally think that it is a good thing that Supercell stays in Finland and stay small because they provide high paying jobs and they give back to the community with their increased taxes on the company. I personally believe that Clash will stay at the top of the app market for a long time based on the effective scheme that they have developed to keep their players hooked on the game.

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  2. Samuel, just like any game for your phone, It is a waist of time. While you are playing it, you could be doing something productive like doing an engine swamp or drifting or something IRL. I just looked at the apple app store and CoC is rated 43 on the list, with snapchat, gmail, google maps, and Microsoft word, all programs used while being productive, or made to be but mistreated.

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  3. As a clasher myself for over a year I know there are many ways that you can get a bunch of gems quickly without having to spend money. One way I like to do is immediately get rid of any over growth that comes back like mushrooms or trees. This can give you p to 5 gems which is very helpful and easy on the wallet. I have not bought gems for the game ever and have four builder huts so it is possible to advance farther in the game without having to spend money it will just take a significantly higher amount of time out of your life.

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  4. This game is only popular because its addicting. People get overly addicted to this game and start spending money on it to make upgrades go faster. There are people who are technically paid to play CoC too, because they upload videos of themselves playing on YouTube. Supercell has made more money than most people will see in 10 lifetimes solely because they made a game thats easy to get addicted to.

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  5. I'm glad you actually used my idea to create this blog post! As you already know I am an avid clasher with an average of about 12 log ins per day you could say Clash has become a huge part of my life. It's crazy to think so many people find this game so entertaining, and are willing to spend their hard earned money on a virtual village that doesn't mean anything in the long run. One question I'd like to pose is do you think Clash of Clans would be as entertaining or popular if gems were not available for purchase making advancing in the game much more difficult? This is a question I have pondered for many hours and we live in a impatient society where we need everything now. Just looking for your thoughts but overall great job!

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  6. Clash of Clans is life. As leader of my clan I make all decisions for my clan. We make a heck of a profit from the wars we are in because our lineup is so deep. In our case, there is no need to buy gems because we have such a steady income. In other cases though in clans not as strong as ours I see CoC will make tons of money from gem buyers. In that case the benefit outweighs the cost for supercell.

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  7. CoC has been the reason that many peoples lives have changed. It had been far too long for somebody to finally write about this. And this has connected it to economics very great. I thought that you did a very great job with this post and I feel like it could be a article put in a newspaper or something. The creators of CoC have made something that really changed the economy because it is really crazy how many people actually play it and how into it they get. Overall, great job!

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  8. And CoC will still manage to dominate as the top grossing app in the app store. It's been there for a very long time and since what they are doing is effective they will stay there. CoC is free to play, paying only speeds things up, there is no other advantage to paying. So if you put in the time you can be the best without spending a penny. Which is exactly how they make money, buy having people buy things that can be obtained without buying them. Also combine the fact that you get a larger percentage of gems per dollar spent as you buy more, some people may spend more than they intended. Why pay 5$for 500 when for 10$ you get 1200? Such simple ideals made them number 1.

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